Design Students Create a Tool to Map Slums

Meagan Durlak and James Frankis, both students studying Transdisciplinary Design at Parsons New School for Design, have developed a mobile mapping tool to unveil the true dynamics of informal slum communities, as revealed by Metropolis Magazine.

The system, called Mark, is being tested in the Heliopolis favela of Sao Paulo, Brazil, after which the duo hope it will be “scalable and adaptable” enough to be applied to other informal settlements all over the world. The SMS-based tool is designed not only to provide information about the settlements to external organizations, but also to be a sharing platform for the residents who become cartographers of their own neighborhood.

Read about the motivation behind the Mark project after the break

Durlak and Frankis are part of a growing number of designers who are developing a new understanding of informal settlements, characterized by a desire to work with existing communities and neighborhoods rather than razing and replacing them. The article explains:

“Underneath the overwhelming weight of negative associations and stereotypes, there is an undeniable richness that exists within this informal space. The makeshift culture that emerged from the combination of the informal and the formal has created systems, beliefs, and a sense of community that are unlike anything you might find in a formal city setting.”

They are certainly not blind to the problems of these settlements, but prefer to ascribe to the idea that “there are evident systemic problems, but this does not define the everyday life of inhabitants within Heliopolis.”

They describe how Heliopolis and its residents were originally dependent on Sao Paulo, however as the favela expanded, some residents took an entrepreneurial approach and established small businesses such as shops, laundromats and restaurants, creating a true community. “We believe that as these communities begin to map their surroundings, the dominant issues and cultural values that are relevant to them will start to shift from the background to the foreground.”

In addition to both providing a way for residents to share and discuss aspects of their neighborhood, the information which the residents generate will hopefully help designers to make more sensitive interventions into an informal settlement:

“Through the collaborative and cross-disciplinary conversations we engage in, we are able to uncover the dense systems that exist around a single issue. Working through and within this kind of complexity, offers insight into not just the consequences of an action but also the consequences of that consequence. This problem mapping ensures that the intervention, or the design, is thoughtful and considerate of the space it will exist within.”

Despite being a low-income area, Heliopolis is described as perfect to test Mark because residents have “nearly 100% access to basic cellphones and a well-established community”. This project demonstrates the huge potential that modern technology offers, allowing us to understand and improve our urban environment in a way that previously would not be possible.

Design Students Create a Tool to Map Slums originally appeared on ArchDaily, the most visited architecture website on 11 May 2013.

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Spectacular ‘Rain Room’ Coming To MoMA In May!

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Last fall, we spotlighted a mesmerizing exhibition by UK-based rAndom International called “Rain Room.” While we at Architizer sadly missed out on the installation in London, we are thrilled to announce that “Rain Room” is coming to MoMA on May 12th! Now we New Yorkers have the chance to walk through a downpour, without being touched by a single drop of water! And what a relief that will be after a long and gloomy winter. Click through to see more! 

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A major component of “EXPO 1: New York, Rain Room” will be presented from May 12 through July 28. A large-scale immersive environment, the installation is a field of falling water that pauses wherever a human body is detected—offering visitors the experience of controlling the rain. Using digital technology, “Rain Room” is a carefully choreographed downpour—a monumental work that encourages people to become performers on an unexpected stage, while creating an intimate atmosphere of contemplation. Visitors can literally walk through rain, as though surrounded by an invisible magnetic field, and never get wet. The work invites visitors to explore the roles that science, technology, and human ingenuity can play in stabilizing our environment. You know where you can find us May 12!

“Rain Room” is on view at The Museum of Modern Art, courtesy of RH, Restoration Hardware. EXPO 1: New York is made possible by a partnership with Volkswagen of America.

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Photos: courtesy of the artist

Gehry’s Software Enters the Cloud, Promotes Paperless Construction

There are many ways that the architecture profession has lead the way in environmentally friendly design – but when it comes to the process of creating buildings themselves, the industry works its way through huge amounts of paper. Frank Gehry, through his offshoot technology company Gehry Technologies, is aiming to change that.

The company has recently announced that its GTeam software, which has so far been available for less than a year, will now make use of Box, a cloud based storage system that is well suited to large files associated with complex 3D models that are often required in designing buildings.

Read more about Gehry Technology’s new software collaboration after the break

The GTeam software was used and developed during the design of the New York by Gehry skyscraper, and Gehry credits it with keeping the project budget under control: the number of alterations required due to unforeseen errors on the 76-story building was just eight, compared with hundreds that would be normal for a project of a similar size designed using less advanced methods. “Because nobody could see them in the two dimensional world, by taking them into 3-D, you have the opportunity to avoid these clashes,” the architect told Wired Magazine. “Those amount to considerable savings in the construction process.”

Gehry hopes that this increased efficiency can show an alternative, less wasteful way to produce architecture. Currently the sharing of designs between the architects, construction team and authorities is usually done with paper, but Gehry’s successful experiments to cut paper out of this process (where he was allowed) is a step in the right direction. “My dream is to do buildings paperless. And it can be done”, he says.

The new collaboration with the storage system Box will facilitate this sharing between different sectors of the industry. Before downloading files, users are able to view a rendering to make sure that they are getting the right file, and the system keeps track of all changes to the files, providing information on who has edited a file, when, and what they have changed. What’s more, the GTeam software is designed to work with other modelling programs, with the ability to incorporate files made in Autodesk and Rhino software meaning that different companies can be brought together at any time, regardless of the software package they had been using.

In some circles, Frank Gehry is as well known for his company’s software innovation as he is for the dramatic forms of his buildings; one of the first major projects of Gehry Technologies was to make use of CATIA, a software system mainly used by the aerospace industry. The development of GTeam, and now the collaboration with Box, should keep the company at the forefront of digital innovation for some time to come.

Gehry's Software Enters the Cloud, Promotes Paperless Construction originally appeared on ArchDaily, the most visited architecture website on 16 Apr 2013.

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Columbia University’s All-Digital GSAPP Abstract Causes Architecture Students To Revolt

Abstract App landing page

Story by Karen Wong, New Museum deputy director and A+ Awards juror.

Something was afoot on the Columbia University campus last Wednesday. As dusk set in, students of the Graduate School of Architecture, Preservation, and Planning gathered to launch plastic objects through the top-floor windows of Avery Hall. A source on site reported this surreal Magnolia-like scene, except instead of squishy frogs descending from the sky like in the Paul Thomas Anderson film, you had copies of GSAPP’s 2013 Abstract hurtling through the air.

The Abstract is the all-important year-end document archiving student work chosen by the faculty, and the architects-in-training were none too happy with the latest edition. While 2012’s controversial catalog featured a potato on the cover and three large holes drilled through the book, this year’s was even more daring. Conceived by graphic designer Stefan Sagmeister and edited by GSAPP fabrication director Scott Marble, the 2013 Abstract was nothing more than a cover of nodes, which opened to a plastic tray stamped with a website, where you could then download the “Abstract App.” Read more.

Abstract App TOC

Students snapped. Never mind the demise of print: This tribe stands stoically entrenched in the smell of ink, in the touch of uncoated paper. They may be reading their news and gossip online, but the Abstract is a sacred cow. It’s a history of record, a proof of their achievement whose final resting place is the Avery Library, widely considered the finest architectural collection in the world—a reputation certainly not lost on the student body.

Adding insult to injury, the only printed text on the cover is: “Be More Flexible Stefan Sagmeister.” (Sagmeister’s latest touring exhibition, “The Happy Show,” at MOCA in Los Angeles, poses the question “what is happiness?” Dean Mark Wigley in his Abstract introduction makes an equally touchy-feely case that architecture’s future is founded on trust and optimism in Columbia’s educational process to “redefine the state-of-the-art.”)

So a mini revolt took place, as students scattered their Abstract cases on the lawn: an ironic symbol of youthful rebellion from a generation unwilling to accept the future.

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Abstract App interior page

Above: Last year’s cover and a screenshot from this year’s Abstract App.

But the Abstract App is stunning. At 775MB, it takes 20 minutes to download—and it’s worth the wait. The vertical and horizontal scroll navigation is intuitive. Click on any illustration and it enlarges. And let’s be honest, images look better when they are backlit. The navigation bar at the bottom of the screen allows for filtering by different buckets—Chapters, Instructors, Students, Titles, Semesters, Locations—and the search bar function is, and I hesitate to type this, sexy. There’s substantially more content, and yet the user experience is light and breezy. At one glance, the color-coded table of contents projects a school that is serious, diverse, intense, and fun. It’s an attractive tool for education and a smart one for marketing.

The Abstract App is more than a book. It’s a mini evolution of how to make dense material more accessible and digestible. Anyone can download, and best of all: It’s free.

Middle-aged white men: 1
GSAAP Generation Y: 0

Without Architects, Smart Cities Just Aren’t Smart

Arguably the biggest buzzword in urbanism right now is the ‘Smart City’. The idea, although certainly inclusive of eco-friendly practices, has even replaced “sustainability” as the major intent of cities planning for positive future development. Smart City thinking has been used successfully in countries as diverse as Brazil, the US, the UAE, South Korea, and Scotland (Glasgow just won a £24million grant to pioneer new schemes throughout the city).

But what exactly are Smart Cities? What benefit do they bring us? And, more importantly, how can we best implement them to secure our future?

The answer, in my opinion, lies in the hands of architects.

More on the potential of Smart Cities after the break…

A coherent definition of what makes a Smart City, as well as a ‘Future City,’ is often difficult to pin down. The idea is easily entangled in the swirling mass of utopian thinking that encompasses sustainability, technology, societal progress and economic prosperity. One useful explanation has been provided by Boyd Cohen of Fast Company:

“Smart cities use information and communication technologies (ICT) to be more intelligent and efficient in the use of resources, resulting in cost and energy savings, improved service delivery and quality of life, and reduced environmental footprint – all supporting innovation and the low-carbon economy.”

Rick Robinson, Executive Architect at IBM, has elaborated on this definition by defining the Future City as an economically successful city that is well positioned to continue that success, which creates sustainable and equally distributed growth, and operates efficiently to allow citizens to “do their best”. In turn he describes a Smart City as one that aims to achieve the goals of a Future City by implementing computing technology.

Ideas to incorporate high technology into the operations of cities have been around for some time; a major factor in driving this thinking has been the moral imperative of sustainable development, which strongly links ideas of measurable efficiency with the process of building. The pioneers of this approach therefore ditched the inefficiencies of existing urban areas to develop a city from scratch, with the most well known of these being Masdar City in Abu Dhabi.

Among the most radical technologies used in Masdar are the public transport systems; cars are banned within the city and transport is provided by ‘Public Rapid Transit’ – automated electrical podcars that travel to the destination selected by the user, almost like an automatic taxi. The city also makes use of almost every green energy technology going: energy will be generated by a combination of photovoltaics (PVs), solar panels, wind farms, geothermal energy and a hydrogen power plant.

Another highly successful example of this tabula rasa approach to smart cities is Songdo in South Korea. Whilst in its outward appearance Songdo seems more recognizable as a global city than Masdar, there is a ubiquitous information network underpinning the city. The primary motivation for this plan was once again environmental, with energy use and other essential city services monitored and in some cases controlled by city officials, using algorithms to provide efficiency. This network in turn provides citizens with useful tools such as video conferencing and a (non-identity linked) smartcard that acts as credit card, access pass and house key all in one.

However the pioneering approach of entirely new cities has come under fire. Representatives of Greenpeace have indicated that whilst developments like Masdar are commendable, we need to place more emphasis on retrofitting the cities we have inherited from our unsustainable past. In an article for the Guardian, Richard Sennett outlines what he sees as a more fundamental problem in the social fabric of Masdar:

“The city is conceived in “Fordist” terms – that is, each activity has an appropriate place and time. Urbanites become consumers of choices laid out for them by prior calculations of where to shop, or to get a doctor, most efficiently. There’s no stimulation through trial and error; people learn their city passively. “User-friendly” in Masdar means choosing menu options rather than creating the menu.

“Creating your own, new menu entails, as it were, being in the wrong place at the wrong time. In mid 20th-century Boston, for instance, its new “brain industries” developed in places where the planners never imagined they could grow. Masdar – like London’s new “ideas quarter” around Old Street – on the contrary assumes a clairvoyant sense of what should grow where. The smart city is over-zoned, defying the fact that real development in cities is often haphazard, or in between the cracks of what’s allowed.”

What Sennett fails to realize though, is that many of the technology-sector advocates of Smart cities have already moved on from developments like Songdo and Masdar, and begun to learn from them – after all, the information technology industry moves at astronomical speed compared to the construction industry. Again, Rick Robinson is arguably the most enlightening source of information: he advocates “messy, informal, organic and bottom-up forms of innovation in hyperlocal contexts within the city” in order for existing cities to make the transition to smart cities. In order for this to happen, he recognizes the necessity of communication between government and other institutions and local communities.

Similarly, Shane Mitchell of Cisco stresses a need to think outside of political boundaries: “The politically defined city insufficiently describes an emerging digitally connected city, and a multi-centred urbanised region.” Smart City theorists have already moved beyond the kind of political determinism that Richard Sennett was so put off by, now describing a highly interconnected, inclusive and holistic approach to developing the Smart City.

This approach they hope will give rise to what is often called the ‘internet of things’. This concept is similar to Songdo’s ubiquitous data network except ever changing, constantly modified and added to by the businesses and individuals in the community. By using data generated by this internet of things on traffic flows, parking patterns, shopping habits, energy consumption and much more, planners can gain feedback on the efficiency of the city and use this information to inform future policy. Furthermore, information can be provided to citizens to allow them to make informed decisions.

In Rio de Janeiro, a control center has been built to make responses to emergencies quicker and more effective. The center links normally discrete groups of information such as CCTV, weather information and reports of crime, and proved very effective last year when a building unexpectedly collapsed in downtown Rio. The control center quickly had gas and electric companies close off supply to the area, temporarily closed the subway, evacuated the area, closed the roads, alerted the emergency services and informed local hospitals. It also informed citizens of what to do via twitter and facebook.

In San Francisco, each parking space has been fitted with sensors that detect whether it is in use. This feeds information to local government to monitor the efficiency of the car park, but is also used to power a real time parking app which drivers can download. Instead of circling endlessly around filled parking lots, drivers can now plan where to park before even entering the city.

However, this proliferation of sensors, detectors and information inevitably raises concerns about citizens’ privacy. To quote Saskia Sassen, “when does sensored become censored?” An interesting phenomenon that has arisen out of the explosion of digital technology is a blog curated by James Bridle called the “New Aesthetic”. The New Aesthetic consists simply of images that reveal aspects of our new digital world, a sort of curiosity box of digital technology.

However, in an article on the subject for Aeon magazine, writer Will Wiles highlights how “Instances of the New Aesthetic are often places where a glitch has exposed the underlying structure”, and that these glitches expose how these potentially intrusive technologies are being incorporated seamlessly into everyday life without us realizing:

“In making these connections invisible and silent, the status quo is hard-wired into place, consent is bypassed and alternatives are deleted. This is, if you will, the New Anaesthetic.”

This issue is certainly a thorny one when it comes to Smart Cities. Companies such as IBM and Cisco tend to generate seamless solutions which open up their Smart City projects to damning criticism. In a follow up to his article Wiles highlights design consultancy BERG as a company that works on ‘beautiful seams’ rather than seamlessness – in theory this approach at least does not ‘bypass consent.’

But what if, when people can see the intrusion, they tend to deny consent? This eventuality would surely cripple Smart Cities initiatives.

The benefit of designers is that they are usually better versed in engaging society and walking the tightrope between what could be perceived as either intrusion or improvement. They bring a different, often more human-focused understanding of technology which may complement the technology driven strategy of current Smart City advocates.

This is not the only reason architects should be involved in the Smart Cities movement: as many have learned when dealing with the issue of sustainability, it is much easier to design a building with new technology already in place than it is to retrofit a pre-existing building. If we are really going to develop a ubiquitous ‘internet of things’, new buildings already ought to be designed with this in mind – however technology companies do not seem to have engaged with architects in this manner since the development of Songdo.

After the grand projects of Masdar and Songdo, pioneers in technology such as IBM and Cisco have forged ahead with new concepts of the Smart City, leaving architects behind. Though clearly unintentional, this contradicts the theory that technology experts themselves present: that of holistic, integrated solutions that encompass all sections of society. What Smart Cities need most now are architects and designers.

By better employing the skills of architects, who can mediate between new technology and the people it aims to serve, the “smart city” will cease to be a mere buzz word, and truly become an integrated movement towards intelligent urban development.

Without Architects, Smart Cities Just Aren't Smart originally appeared on ArchDaily, the most visited architecture website on 02 Apr 2013.

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House Vision 2013 Exhibition Hits Tokyo

Graphic designer and curator Kenya Hara has put together a three week-long exhibition in Tokyo focusing on the future of the Japanese house. Hara argues that the housing industry can no longer be isolated but must be combined with other industries, technologies and ideas, including energy, transportation, communication, household appliances, the “vision of happiness” pursued by adults, the representation of Japanese traditions and aesthetics as well as a future vision of health. All of these elements he hopes to present and discuss at the House Vision Exhibition where more than ten types of futuristic houses are on display and daily seminars with expert urban planners, developers, contractors, architects, telecom and even gas organizations have been taking place.

Read more about the exhibition after the break.

According to Hara, the big idea behind the event is the integration of Japan’s superior electronic appliances and technologies into a larger network: the house, which will operate as a “huge, autonomous electrical appliance” on its own. At the same time, however, Hara is careful not to forget Japan’s rich traditions and past housing typologies.

“Here is a good example of taking advantage of Japanese traditional housing [while still moving forward],” he says. “Take the habit of taking off [one's] shoes at the entrance [of a house]. ‘The high-tech entrance’ could possibly manage our physical data, such as pulse, blood pressure, temperature and weight. The bed and carpet capture these data and send them to the hospital for the purpose of health control. This illustrates the possibility of the ‘future-style house,’ in which [even] the intelligent ‘bed’ could directly dialogize with the human body.”

This kind of house may seem far-fetched and even impossible to many, but the exhibition’s curator is confident that these technologies already exist or can easily come into existence – it’s only a matter of manipulating the technology that we already have and integrating it into the house interface. Hara foresees this new kind of lifestyle being attractive to younger generations of Japanese as they begin to formulate their own definitive way of living and interacting with their home environment.

These ideas can and will have global implications, as well. Although Hara shies away from the idea of aggressively mass-producing and shipping the future Japanese house prototype overseas, there is much that the world can learn from this meeting of innovative and forward-thinking minds. All developing nations face the same issues of density and conservation of nonrenewable resources, something the Japanese evidently have a special knack at tackling and re-imagining. As architect Shigeru Ban explains in the following video, responsible construction and material use have long been at the top of his and Japan’s agenda.

Click here to view the embedded video.

The exhibit includes work by not only Shigeru Ban, but also Kengo Kuma, Toyo Ito and many others. Each house has been built to the 1:1 scale, allowing visitors to physically experience and reflect on each design. Each day includes stimulating seminars with these architects and designers as well as larger Japanese institutions, such as the Ministry of Economy, Trade and Industry. The exhibition runs until March 24th.

While the exhibition focuses on the future of Japan’s housing industry and will resonate profoundly with native visitors, non-Japanese can surely stop to reflect on their own national experiences. Hopefully they will begin to envision a technologically savvy future for their own homes that still embraces the culture and traditions of their unique, personal histories.

See what’s happening this weekend at House Vision here.

References: House Vision Website & Blog, Frame Publishers, Retail Design Blog 

House Vision 2013 Exhibition Hits Tokyo Courtesy of Frame Publishers
House Vision 2013 Exhibition Hits Tokyo Courtesy of Retail Design Blog
House Vision 2013 Exhibition Hits Tokyo Courtesy of Retail Design Blog
House Vision 2013 Exhibition Hits Tokyo Courtesy of Retail Design Blog
House Vision 2013 Exhibition Hits Tokyo Courtesy of Retail Design Blog
House Vision 2013 Exhibition Hits Tokyo Courtesy of Retail Design Blog
House Vision 2013 Exhibition Hits Tokyo Courtesy of Retail Design Blog
House Vision 2013 Exhibition Hits Tokyo Courtesy of Retail Design Blog
House Vision 2013 Exhibition Hits Tokyo Courtesy of Retail Design Blog
House Vision 2013 Exhibition Hits Tokyo Courtesy of Retail Design Blog

House Vision 2013 Exhibition Hits Tokyo originally appeared on ArchDaily, the most visited architecture website on 16 Mar 2013.

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Can New York Turn Its 11,000 Payphones Into Public Smartphones?

NYC Loop by FXFOWLE, one of the finalists in New York's Reinvent Payphones Design Challenge

Best Creativity: NYC Loop, by FXFOWLE.

When Mayor Bloomberg announced New York City’s Reinvent Payphones Design Challenge last winter, we were excited to see how designers would reimagine these idle relics of last century’s infrastructure into something other than a shading device for smartphone-browsing in sunny weather. From the looks of the finalists, which Bloomberg announced Tuesday, tomorrow’s payphone could have a lot of app-style features, from weather reports and wayfinding to voice and gesture control.

A handful of New York’s roughly 11,000 payphones already serve as wifi hotspots thanks to a pilot program (PDF) launched by the city last summer, so the leap to hyperconnectivity isn’t as far-fetched as it may seem. A few years down the line, we could all be using a shiny new network of payphones to call taxis by voice command, charge our devices, check the weather for our urban farms, and, inevitably, look at ads. The six finalists in five categories—creativity, connectivity, functionality, community impact, and visual design—are now competing for the popular choice prize. Vote for your favorite on Facebook before 5 p.m. EST on March 14, and you could help shape the payphone of the future. Read more!

A pilot program will turn 10 New York City payphone kiosks into wireless hotspots, with more to follow.

None of the finalists will receive a commission to build the next phone kiosk, but their ideas (and the results of the popular vote) will help officials determine the guiding principles for a future design. The city will issue an RFP later this year to kick off a formal competition, notes Engaget, in time to find a workable idea before the current payphone operating contract expires in October 2014. Without further ado, here are the finalists!

NYC Loop, by FXFOWLE, one of the winners of New York's Reinvent Payphones Design Competition

NYC Loop, by FXFOWLE.

Designed as sinuous communications portal, FXFOWLE’s NYC Loop features a smart screen for making calls, complete with sound-harmonizing technology and a projector that creates an “information puddle” on the sidewalk. It’s all powered by piezoelectric pressure plates on the ground, which convert kinetic energy into electricity.

NYFi, by Sage and Coombe Architects, one of the finalists in New York's Reinvent Payphones Design Challenge

Best Connectivity: NYFi, by Sage and Coombe Architects.

With their NYFi module, Sage and Coombe Architects want to declutter the streets and roll single-function sidewalk fixtures (parking meters, bus ticket machines, assistance kiosks, and, of course, payphones) into one narrow, sleek station. This multipurpose communications hub would come in two sizes: a larger version for commercial districts and a petite model for residential streets where, the designers note, payphones are usually not permitted.

Beacon, by Frog Design, one of the finalists in New York's Reinvent Payphones Design Challenge

Best Visual Design: Beacon, by Frog Design.

Frog Design’s Beacon is the sanitary option for squeamish New Yorkers. Its voice- and gesture-controlled module accounts for the germophobe’s ick factor when it comes to interacting with public machines. Featuring indestructible LED matrix screens like the ones in Times Square, Frog’s concrete-and-steel structure can serve as an info station in emergencies so that we can call our families and know which way to evacuate when the next Sandy strikes.

Windchimes, one of the finalists in New York's Reinvent Payphones Design Challenge

Tied for Best Community Impact: Windchimes, by a team of students from NYU’s ITP, Cooper Union, and Parsons.

Think of Windchimes as the boutique weather service you never knew you needed. Taking advantage of sensor technology that is available today, this module just needs a regular phone jack to collect micro-climate data from the environment. Together, thousands of Windchimes could help New Yorkers with respiratory ailments keep track of air quality and help urban farmers know when to plant their nightshades. Bonus feature: plan your bike commute around wind patterns so the breeze will always be at your back.

Smart Sidewalks, one of the finalists in New York's Reinvent Payphones Design Challenge

Best Functionality: Smart Sidewalks, by a team from Syracuse University, UC Davis, Parsons, Rama Chorpash Design LLC, and Cheng+Snyder.

Like NYFi, Smart Sidewalks reduces the footprint of the payphone. Strips of LEDs on the sidewalk announce location information to passersby—a great wayfinding idea for anyone stuck between avenues without a clue of which way is east or west. It also serves as a deployable bit of infrastructure, with curbside bays to manage water runoff. Solar panels power the station, which, like Frog’s Beacon, includes gesture controls.

NYC I/O, by TItan and Control Group, one of the finalists in New York's Reinvent Payphones Design Challenge

Tied for Best Community Impact: NYC I/O, by Titan and Control Group.

Like a virtual telephone pole and yellow pages in one, NYC I/O offers a range of services through a single interface. Users can pay for parking, import information on local businesses to their phones, and talk to one another by uploading community announcements and posting signs. “We are evolving a new organ for the city to have,” Chas Mastin, director of Control Group, says in a video about the design. “This is a way for the citizens in the city to talk to the city and hear the city speak back to them.”

The Best Bathroom You’ve Ever Seen, Just Watch Out For The Bugs!

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It’s the outhouse refined. The “Superlative Space” room (original Japanese name:  gokujo no heya) is an immersive installation that brings the garden into the bathroom, or vice-versa. Designed by architect Naruse-Inokuma Architects and botanical artist Makoto Azuma for the HOUSE VISION 2013 in Tokyo, the room is quite the head trip, a jarring collage of organic plant life, cold white walls, and pristine bathroom fixtures. The latter were furnished by Otto, who, along with window maker YPP AP, sponsored the project. The room is part of a 1:1 mock-up house, one of the nine that make up the exhibition. Click for more.

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All photos: Makoto Azum

The expo, which pairs design brands like Muji and industry leaders like Honda with Japan’s best and brightest architects such as Shigeru Ban and Toyo Ito, envisions what the home of the future and the sustainable technologies embedded therein might look like. Naruse-Inokuma’s installation is an easy standout, both visually stunning and perplexing. You don’t know where the space begins or ends, as the pockets of green shrubbery become swallowed up by a homogeneous white substance, i.e. the room’s perimeter walls and floors.

HOUSE VISION runs through March 24, 2013.

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[via Spoon-Tamago]